And I don't really want to have to manually draw, you know, 50 to a hundred splines by hand all over this building. So the detail's going to need to reflect that this is also the first shot where we really see that the building is getting swarmed by the vines. Now in this shot, we're very close to some of the vines and the leads. So there's not so much manual labor, and we're not hand placing dozens and dozens of pieces. And, uh, so it's probably gonna, you know, need some particles to help us start to fill this out a little bit. Now this shot is farther away and we're going to need a lot more leaves. I'll probably do this one by hand or with a really simple vine rig. For example, in this shot, we're just seeing a few vines start to grow, and it's such a short and simple shot. Now, when I have to figure out some complex effect, it's usually way easier to approach the problem when I know exactly how the effect will be seen in the context of the piece. Welcome back here comes the part of this series, where I show you something kind of cool and geeky, something that normally would just be its own tutorial with a title like growing low poly vines with X particles in cinema 4d.
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